The spooky season is fully upon us. It is a time of mysteries and horrors the likes of which would be mere fancies at other times of the year. During this season it has become cliched for retro game enthusiasts to use Halloween as a time to discuss scary, or at least scary adjacent, games. This has become very well tread territory and, at the end of the day, my thoughts on Resident Evil, Splatterhouse, or Superman 64 would not really add anything to the discourse. Instead, I thought we could take a different approach. Rather than talk about a game that is intentionally scary, we will take a look at something in gaming that I, at one point at least, found scary. So join me after the break as we find out what it was that I found terrifying and probably have a good laugh at past me's expense.
Hard to believe that this didn't prepare me for Super Mario World. |
Clearing the half way point transforms you in to Super Mario helping to build up confidence and a sense of safety. Then, terror ensues. Pressing forward, the sides of platforms begin to shake as though something is about to break through. Out of these burst forth Monty Moles. Like Chargin' Chuck, these guys also run at you. Further, they are quicker to change direction to pursue you if you opt to pass them by. They are relentless; it will be either you or them. On that fateful day in 1991, Yoshi was the first casualty. He ran away in frightened madness before the onslaught of the moles. Next, the illusion of safety that was my super form was stripped away. At this point, terror took me too. I kept pushing to the right trying desperately to evade the pursuing Monty Moles. It was the worst choice I could have made. The rest of the stage contains even more Monty Moles. All that my flight to the right achieved was increasing the number of my pursuers. Finally, I fell to my adversary and was returned to the world map. I was an easily scared and emotional child. This entire ordeal had been too much for my six year old self. I was near (or possibly in, pride shields me from certainty) tears. Rather than try the level again, I opted to quit playing.
Pictured: Sheer Terror |
As the years progressed, I would play Super Mario World again at that and other friends' houses but would always avoid World 1-2. It wasn't until Christmas 1994 when I received my own SNES that I would reface my fear. Despite the trepidations I felt entering that stage, I succeeded and put the abject terror that Monty Mole had instilled behind me, at least mostly. While I am more than capable of dealing with Monty these days, I would be lying if I told you that I didn't experience a brief moment of anxiety any time I see mounds of dirt start to shake in any Mario game that has come out since World. That, to me, speaks to the power of video games. I watched more than my fair share of The Real Ghostbusters around that same age and while some episodes of that show were certainly creepy they never succeeded in making me too afraid to rewatch them. I was an active participant in Super Mario World, even though, on the surface, Monty Mole is way less unnerving than the werechicken episode of Real Ghostbusters, that terror was my terror. Because of this, Super Mario World is the piece of media that likely has had the greatest impact on my fears.
And there you have it, a Halloween article about Monty Mole. Thanks for joining me. I'd be interested in hearing any of your unexpected/embarrassing fears. Feel free to drop them in the comments. Happy Halloween and see you back here soon.
Muppets. Especially creatures from the movie Labyrinth. *Shudder* and I stand by that instinct in my adult life. When they're trying to remove her head and they don't understand that that will kill her... They just want to play...😨
ReplyDeleteYes, that is certainly an unnerving scene.
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